Age/Gender: 27, Male
Location: Missouri
Job: McDonalds worker
**My NG records** *Newgrounds Former #1 Reviewer* *Best Popularity #29/62214* *Owner of 3rd biggest BBS topic* *2nd User to 2000/3000/4000 reviews* *325 old blams* *Top 50 User*
Newgrounds Stats
Whistle Status: Gold
Exp. Points: 29,830 / 30,020
Exp. Rank #: 14
Voting Pow.: 9.31 votes
BBS Posts: 4,849 (1.61 per day)
Flash Reviews: 4,845
Music Reviews: 4
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All Flash Reviews
4,845 Reviews | 568 w/ Responses
I beat the game on Epic Difficulty.
First off I'd like to say it was a wonderful game start to finish. There are plenty of things about this game I could point out that differ significantly from other turn-based RPGs, but there's no need.
I enjoyed the art gallery and the descriptions thereof. Your sketches, bios, and complete works were good enough to grab my attention and keep it.
Also, I would have suggested that another Art gallery have been included in Epic Battle Fantasy 2, but that's probably because you put the majority of the game art in this one.
Balance in the game is questionable, and could vary. Prime examples, the Devils Sunrise sword's heavy MP drain, and the Spirit Bomb attacks.
Any imbalances in-game probably cancel each other out, so it works. The Mp drain from the sword may be high, but so are the spirit bomb attacks, so your advantages versus the enemies advantages are cancelled out there.
All in all, I think this game turned out pretty well. The craftsmanship and imagination of this game were great, and this was top-notch work. I enjoyed it start to finish, and this has to be one of the best Flash RPGs out there.
Author's Response:
Thank ye.
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Fun and not too hard once you get the patterns down.
Once I learned when and how to avoid those eye lasers (and that platforms are solid underneath) I found this game to be quite fun.
Also lol at the last level, and the SMB2 style ending.
Overall I really liked this game.
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I got all the medals for this game. Including "Lost In Forever" for beating an explore campaign. As well, I also beat the map ranked #1 in Difficulty, "Hellnauts"
Now for the review:
This puzzle-platformer game is about as good as it can get with the resources within it. And the map creator was incredibly simple to use, so anyone could make a level for this.
(Feel free to play my level, #7035 "The Blender")
One thing that I was glad to know was that this game tracks the number of map votes to your username, not your saved data.
If you wiped your saved data, you would not lose your total number of map votes. I know because I accidentally wiped my saved data before I got the "O)))" medal.
Therein lies an issue. You don't get a confirmation message asking if you want to delete all your data, like you should. If you click "Erase Saved Data" you simply hear a "rip" and your saved data is erased.
You are susceptible to accidental deletion because the "Skip" button in the intro cutscene is right next to the Erase Button in location on the screen.
I only knew I had accidentally deleted my data because I was not in the final level anymore on the normal game.
The only real flaw this game had was that it's very laggy, even on low quality. Collecting keys made the lag problem worse, even if they were motionless. And that on top of the moving objects like vortexes, spinners, etc. The lag would not go away until the game was reloaded.
The Level Display above the Authors Comments was a great idea, as you could browse all levels outside of the game! And sort them however you wanted, By Most/Least Awesome, Difficult, recent, etc. All with a thumbnail picture that conveniently showed you the level without having to load it.
One option I didn't see that I feel should be there was to stop all messages from Steven (or whoever it is) in the center-right window. I can mute the sound and music, but I can't turn the messages off. And I think it gets tiring to have to listen to them all the time, so that would be a good addition to the game.
All in all, this is definitely a great game. One of the best puzzle games without a doubt, and it's even better because it's a platformer as well. Awesome combination of the two done perfectly.
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Beat Madness Mode. Whoo!
One thing I noticed is when I lost my first life on Madness Mode, in the chainsaw room, I actually had 17 health left. I wonder why it did that.
At least I'm sure I had that much health left. Ah well, no big deal.
Overall, great game.
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The ship upgrade system was innovative I must say. I was not only able to place my own parts, but it didn't seem to mind where I placed them either. I could have rear lightning, front lightning, 8 guns, or tons of homing missile launchers, or even rear forward turrets. I have yet to see if I could place parts OFF the ship, like floating gun turrets, or "buddy" lightning "ships"
I got all the achievements and 110% progress in 1,947 seconds :)
And yes, mindless upgrading IS fun, so a solid 9/10 from me.
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Beat all 45 levels. Love the extra feature you get when you beat the game :D
Here's what you get for each animal:
Rabbit-$50
Gopher-$75
Deer-$80
Goose-$100
Vulture-$100
Wolf-$150
Bear-$200
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Died in 1:39:563
Good game. Controls take a bit of getting used to, but they work.
I felt you could have allowed more interaction with the co-workers, 90% of them won't even talk to you.
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It's simple yet satisfying. I got 10617 feet :)
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"My Distance Record, nearly 7 million feet."
My record for distance is 6,989,164 feet.
I managed to get 12 extra shots for my Golden Gun and kept him going!
I've bought everything in the game, and I have all 20 of the Newgrounds medals for this game, and all 40 in-game achievements.
My distance without extra Golden Gun ammo was 3,002,142 feet
This game is very fun and I enjoyed all the elements I was presented with. The only way this game could get any better is if there were extra enemies at farther distances. Or any distance for that matter.
I will admit it's very, VERY easy with the Tank cannon and Golden Gun, but it's satisfying to watch your turtle go into space and fly thousands of feet per second in one shot, which can be done even if your turtle is barely moving. For the record, I got the 100 miles medal with a Gold Cannon and sniper rifle.
Having 20 Newgrounds medals and 40 in-game achievements made this game more fun to play, as it gave you more of a reason to play and more to go for.
Even better was the Smash Brothers style bonus cash awards for single-run achievements, which involved hitting certain numbers of certain enemies, and how the run ended.
You had relative control of your turtle and could press forward or back to press on harder, or to hold back, to allow you to at least attempt to avoid deadly spikes and grab powerups and hit desired objects. Would have been much less fun if you were just a sitting duck.
Upgrades, achievements, control of character (left and right), gun to fire at will to help avoid hazards and collect bonuses, and award systems. This is a winning combination that should set the standard for future launching games.
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"Got all the medals (in game and on this page)"
Very good game.
One thing I have to say, is that even on LOW quality, it lags quite a bit. It's a major drag. Of course it probably does not lag for everyone though. Also thanks for making the bomb fuses longer, because in the first one, they exploded too early when the game lags, thus making it very hard or impossible to win the level until the lag eases. The problem is lessened in this game.
What makes this such an improvement over the first CTC is more levels, and better castle saving/sharing. You have a cached file that has all your castles saved on it as well as your current position in the main game, instead of a
long code that must be copypasted.
Although having a code feature for custom castles is good to have in conjunction so you can re-load your saved castles if your saved file was lost, or accidentally overwritten in-game.
And also that you got rid of that worthless shot timer from the last game, which would only serve to make your 5th shot invalid, even if the structure was going to tip onto the last survivor(s) thus forcing you to retry a level you would have cleared otherwise.
I have no problem with a shot limit, but it's probably better that it's not present in this game, due to the fact that the way a castle crumbles can determine whether you clear the level in 1 shot, or whether you have to hit the same spot 10+ times to move the crumbling pile enough to cause the stable walls underneath (which is usually a bunker) to give way and kill the remaining survivor(s).
For those wondering why you have to start over when playing this game on another site, it's save is unique to it's location. Saved data playing it on
this site will only work when playing it here. Saved data on Armorgames only
works there. So you have 2 separate saves.
Also I have all the medals myself. I also took down all 50 castles in 1 shot
I managed to get about 29 gold medals with the projectiles I only had available at the time at each continent.
And 49 gold medals, all 1 shot, with the single Super Bomb.
The only gold medal I had using more than one shot was Machette (2 hits), which was the only one where I used the 3 Super-bomb group to wipe out in 1 hit.
Both medal systems were a great idea, it gave you something to work for.
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