Why does everything have to be life or death?
LOL funny stuff.
I wonder what would happen if Link played "Lets Make a Deal"
Why does everything have to be life or death?
LOL funny stuff.
I wonder what would happen if Link played "Lets Make a Deal"
I never liked keep-up games too much.
I thought it was kind of odd that keeping the triforce up in the air didn't score points. Shouldn't you get 1 point for each time you keep the Triforce airborne?
As I explained before of having to touch the items for points, the reason is to make the game harder, make you move around and actually play, if you got points for every hit you could position yourself so the triforce kept bouncing on your head in place. I thought I'd at least try and add my own little idea to it since its a used gameplay and zelda lol. Thanks for the review!
The Feng Shui of the room has been perfected
Very nice game, made from a very 'original' concept. It was fun with all the jokes and various SFB exclusives.
Nice Tomb Raider re-make
I didn't like the gun physics too much. That and the fact there weren't enough guns to suit my taste. Few enemies, and all of them took forever to kill. I did like the bosses.
Thanks for reviewing. Not too sure what you mean by gun physics, some people have said they shot too slowly and I have sped them all up for the sequel. There's a new shotgun weapon which frankly kicks ass, and all weapons can be used double and single so the range is a lot greater. The combat is changed a lot, they take a fraction of the time to kill (bosses an exception, although the bosses this time round are quite different). I think it's a major improvement on this game, but we'll wait and see what you lot think ; )
It's good you kept the old game.
This old version was allright. I guess it's time to play the full version now.
I cleared both levels
The game needs some powerups to give it some more variety.
Also a password function would be great!
Bah! Can't even get max power!
As always, Mausland delivers the goods! Only Wiesi could give us games of this style.
I won the game. Go me!
The controls are tricky, but I liked the "run and gun" style of play, running full throttle through the levels, kicking pirate ass, and not even so much as looking back, let alone stopping.
The cutscenes, both beginning and end, were funny.
The game didn't need 3D graphics to be good. But perhaps some bigger, more open levels in the sequel?
...There is a sequel, right?
Poor controls destroys the appeal of this game.
It took the dragon a full second to recognize a change in direction of my mouse, and even then he barely followed my mouse as it is. The firing control is bad too. I can shoot a whole shot every 3-5 seconds.
No control. No game.
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