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I like these interactive typing games.

Looks like you based this one off of Colossal Cave. XYZZY!

Anyway, it would be nice to see another game like this, only longer.

In fact, I think you should make a full adventure game just like this, where you do the entire game by typing commands.
But make it much more vast and much more interactive, like Colossal Cave. I think if you did that it would turn out great!

Only Wiesi could make a game like this!

This game is what you'd expect from any Wiesi-Mausland game. Usually frantic, random insanity that is as enticing as it is puzzling. Only Wiesi could make a game quite like this.

Wiesi responds:

Thanks man!

I love games like this

I love these "create-your-own-adventure" type games. It was funny start to finish and I would love to see more games just like this.

PuffballsUnited responds:

We'll see.

A great sequel to a great game.

The first Enigmata was great. But this raised the bar a little bit! With brand new cheesy dialogue and more achievements/powerups, this game is worthy of being alongside it's predecessor.

A few things were fixed. No longer did I find nothing but "X"s lying around everywhere all the time.

An autosave option just incase you forgot to save, although it's a risk that you'll save at a bad time. But you can replay previous waves. Any previous waves. That will allow you to recoup any lost ground.
Double gold bonuses on replays ensure that it lessens boring repetitive grinding, but still encouraging it.

Customizable skll bars and the ability to upgrade acquired skills keeps you in the game, and allows you to formulate strategies regarding positioning of the skills you choose to use.

There is a serious glitch though. And it's been mentioned in the previous review.
There is a glitch that makes energy powerups useless, and upon collecting energy when your bar is empty, you'll find that for a second you'll have energy refilled, but it will go back to 0-2 energy, thus nullifying whatever energy powerup you found/used.

This is caused when your energy runs out from a skill that drains energy, such as a reflector shield, absorption shield, stealth mode, etc.
When you run out of energy from a draining item, it will cause energy powerups to become useless until your energy bar begins to slowly rise without resetting itself.
You'll see that the energy bar will go...0..1..2..0..1..2..0..1..2 and will repeat this pattern of running itself out. When it finally starts to fill up again (3...4..5..6) you can safely use and collect energy powerups.

I think it could be this: Although the skill shuts down when the energy bar reaches 0, it still is insistent on using the remaining energy for the duration of the skill despite having automatically shut down.

If you use an item like the Ultra Bomb which uses energy once, or any other item that uses a set number of energy for a single discharge, you won't encounter the energy bug.

A second minor glitch is that sometimes upon replays, Teramid Fragments would spawn at a highly accelerated rate, thus blocking your path COMPLETELY and the only way to pass them was to use Stealth Mode.

One more thing. How much HP does the final boss have! I used 999 Bosskillers and my blasters and he still had 2/3 or more of his energy left. Took me a long time to defeat him!

Can you fly, you sucker?!

Just goes to show you can, in fact, make a great 5 minute game in 24 hours.

Based well on the Tremors movies. From the beginning, all the way up to the definitive endng.

CAN YOU FLY YOU SUCKER? CAN YOU FLY?!!

Ninja Rank

I got ninja rank!

This was pretty good. A little frustrating at times, but I liked the puzzles.

Really good game, but..

The BOOM! medal still isn't fixed. Killed 5 zombies at once with 1 barrel, and still no medal.

The game is great though. Everything works just find (except that one medal) and no lag to speak of.

Full gallop!

The game was great. I have a few things I'd like to say about it.

The reward system and game modes were just right for this game. The 4 game modes encompassed all the right elements, and the ability to save is always a winner.

Nice use of Turok 3 music and effects.

One thing I noticed is that I only have the Level 1 time achievements for Hardcore Story mode.
Considering I have all the exact same time achievements on regular story mode, and cleared Hardcore Story mode in 7:50, I have no idea why I wouldn't have them all.

Having quality controls is a must to prevent lag, and they are included in this game.
But even on LOW quality, there is still lag. Couldn't there be any other options to lower the quality of the graphics?

Last but not least, the narratives were a very nice touch to the story.

Nice simple platformer

This was a textbook 8-bit style platformer, and proves that the concept of simplicity still works in this modern era of gaming.

Although the downgrading of the world to an eventual pong-like state for each gem collected was a bit weird.

Fixed shooter perfection!

It's virtually perfect!

The save system- 5 slots plus an autosave to cover your back.
The shop- categorized and sorted accordingly. Easy to use.
Achievements- got to have those!
Medals- yet another reason to play!
Humor- Just right in every aspect
Unlockables and stats- plenty of humor and extras!
Quality setting-Because no game is any good with lag
Soundtrack-Fits the game just right

I can't think of any aspect you haven't already covered in this game! It's wonderful!

One of the best defense games, ever.

*Newgrounds Former #1 Reviewer* *Best Popularity #29/62214* *Owner of 3rd biggest BBS topic* *2nd User to 2000/3000/4000 reviews* *325 old blams* *Top 50 User* I'm usually known as just "MI4 REAL" the '2001' in my name is the year I made this account.

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